Chapter 164: Virtual Divine Law Project
Chapter 164: Virtual Divine Law Project
Chapter 164 Virtual Divine Law Project
The more benefits they derived from the collection of the Source Sea, Roger and the Queen were not just elated, but also plagued with endless concerns.
Their enemies, who knows how many years earlier than them, had already been exploring the Source Sea, and possessed means of exploration beyond mortal capability. It is unknown how many benefits they have already gained from here...
They had to obtain information ahead of others by several steps before initiating the creation of those empty spaces in order to accomplish a certain goal.
You should know that they initially sought the Source Sea not to smuggle and acquire these technologies, but rather to discover what the Seven Gods were doing in the Source Sea and to examine the enemy's strategic intentions.
However, it has been several months since we started exploring the Yuanhai, and we have conducted more than twenty different explorations, yet we still haven't found any clue as to where the Seven Gods have left their traces here.
The enemy's intent still remains shrouded in a haze.
Because Roger provided the Source Sea ark, which greatly reduced the losses of exploring the Source Sea, they instinctively excluded the idea of the God King consuming a vast amount of belief power in order to maintain the exploration of the Source Sea itself...
Roger and the Night Queen were in agreement that the consumption of the Seven Gods on this side was part of a rather grand design.
The error on this information further heightened the Empire's concern towards the Seven Gods.
The unknown is the greatest source of fear.
The current war that looms over the Empire is shrouded in uncertainty: The intentions of the enemy are unknown, and for countless years they have held dominion over the Source Sea. As a result, the Empire's worries and fears regarding the Seven Gods' camp have naturally escalated to new heights.
All those in the know were actively devising various battle plans to confront the Seven Gods.
Roger's favored method of combat has always been the people's navy. The approach he previously proposed to the queen of Eternal night was also based on the power of industrialization, aimed at arming all commoners.
However, the writing on the leg of the Queen was neat and precise. Thanks to the wonderful experience brought by the magic of the Demon Emperor's order, he realized that the world of magic may not necessarily require everyone to have a gun in hand to possess fighting abilities.
If ordinary soldiers were also proficient in magic, they wouldn't require much intensity, just proper utilization, and the entire unit's combat effectiveness would increase exponentially.
The cultivation of a normal magician requires not only time and resources, but also corresponding talent. Therefore, it is impossible for everyone to become a spellcaster at this stage.
Unless there is an adjustment to the entire empire staff.
However, by combining Roger's own practical experience with the transmission of magic using a method similar to the Magic Emperor's command, it was not necessary to cross time and space or use long-distance transmission. With just a magic source that covers the battlefield, ordinary soldiers could also spellcast.
Even with just the simplest magic missile, when fired by organized soldiers in unison, the resulting destruction can be frightening.
There are also collectively cast auxiliary magic spells which cannot cover every soldier with accompanying military magicians, but if every soldier enhances their combat effectiveness by stacking buffs...
Perhaps the battle formation of the Empire may change due to this.
Not to mention the warriors, knights, thieves, archers and other professionals themselves who have mastered spellcasting, their combat effectiveness could very likely be greater than the sum of its parts if they flexibly choose their skills according to the situation.
Roger named this combat plan he envisioned "Virtual Divine Law", meaning that the magical combat abilities are simulated. However, with the support of a magical source resembling a nuclear power plant...
Even my useless younger brother could become the second best magician in the world, couldn't he?
The virtual law deity was jointly developed by the Night Watch and the military, and it has been proven that ordinary people don't need magical talents to complete the transmission of magic.
Not yet possessing practical combat value, but since the fearless space is also being used to develop games, Roger took the opportunity to integrate the training of the virtual god of law into the game.
In games like MOBA, each hero possesses only four skills, yet can produce countless variations of combat effects.
Such thinking is exactly what Roger simulated with his virtual divine method.
Each set of skill groups has a limited number of skills that can significantly reduce the manufacturing requirements of related equipment and lower the learning cost for ordinary soldiers.
The timing of release and the accuracy of execution become the key to utilizing these four skills effectively.
In the game wouldn't it be like killing two birds with one stone to use battles as training to save magic power in reality?
"All the imperial people turned into spellcasters, completing battles through skill combinations..." Queen of Eternal Night couldn't help but feel a headache, "Designing heroes in this game will be very difficult, with the combination of skills and effects being very arduous."
"In the legacy that I received, there were some referenceable contents. Moreover, the empire has many battle mages and magic warriors who excel in only a few spells but are able to achieve excellent performance, and their skill groups can also be referenced."
As a veteran gamer and a gaming content creator, Roger reassured His Majesty that he could rely on him for copying in this aspect.
If you feel that there are not enough resources in the game of Earth, you can also "borrow" the skills of the professionals in this world. After all, no one can cross through time and space to stop you...
The two individuals were speaking whilst also teasing each other.
Although Afu's body had already become the camp of magicians and could not become a server of the fearless space, the development template within him had been optimized very well by the Evernight Empress and was now very handy to use.
No programming background is required. All you need is a concrete idea in your mind, and you can build the corresponding rules, character images, and skill groups in the realm of the mind demon, which also offers very convenient settings.
To a certain extent, the domain of inner demons is the most exceptional game engine of this multiverse.
The Erebus worms, after countless years of evolution and countless victims sacrificed to their development, have achieved an extraordinary level of compatibility with the rules governing the vast majority of planes in this universe.
The sense of reality is top-notch.
Because of its unique characteristics, the realm of the demonic psyche appears so terrifying that those who enter it carelessly may easily lose themselves.
Moreover, it has a built-in death and reload rule. Once the original pain and torment that came with it are removed and various artistic resources are added, along with the establishment of basic rules, it becomes a game world.
Thus, when he returned to the material world, within Ah Fu's belly lay the embryo of two games, "Dimensional Survival" and "Empire Guardians".
"This is indeed much more interesting than the boring tower climbing..."
The Queen of Evernight tried two games for a simple experience, and was quite discouraged afterwards.
She had once spent a great deal of effort constructing the Tower of Infinity and prepared generous rewards, thinking she would witness the empire's magicians being tormented a thousand times but still loving it like a first love.
Those guys were useless in the end, addicted to chatting on the message board, and her endless tower gradually became desolate.
Fortunately, there are bone ash level players who enjoy challenging themselves. Through repeated effort, they have successfully conquered the Endless Tower and vanquished the randomly generated boss played by the legendary Joestar character countless times.
The various tragic ways they died were captured in screenshots and became the subject of laughter among the magicians in the comment section.
However, such magicians are ultimately a minority, and a very small one at that.
These players repeatedly challenge themselves and persist until they reach the final level, driven not by the rewards prepared by the Night Queen, but because they truly enjoy the thrill of battle and the quest for unconquered opponents.
So the fact is, their existence cannot hide that the entrance to the Endless Tower remains deserted.
However, the two games designed by Roger, despite being constant battles, provide a highly enjoyable experience throughout the process.
Even if I fail, I won't feel depressed. Instead, I think if I play another round, I can definitely make a comeback...
"Why is there such a big difference even though it's the same battle?" Little Ao couldn't help asking.
Roger coughed a few times and said, "Since you have asked sincerely, I will benevolently tell you...Ahem!"
The Queen of Eternal Night struck him directly on the forehead and said, "Don't play the same trick twice!"
Seeing her fierce and intimidating expression, Roger could only surrender and explain honestly, "This is an artistic, phonetic, and procedural optimization. The Endless Tower, designed by Your Majesty, follows a realistic style, and although it contains the framework of a game, it has not yet grasped the addictive essence."
"Honestly confess, what is the essence?" The Night Empress squinted her eyes.
Could it be that this guy, while designing the game, utilized the ability of the Eris worm to implant some addictive psychological suggestion?
"The essence is providing instant feedback and offering joy at an extremely rapid pace."
Roger proudly demonstrated various modern techniques used by people to design games in-depth to the Queen of Eternal Night for educational purposes.
Frequent upgrades, boosts in attributes and wealth, satisfying sound effects upon victory, and various achievement data tracking - these are all factors that are entirely non-existent within the Endless Tower.
The concept of upgrading doesn't exist in the Endless Tower, and the equipment carried by participants is reflected within the game.
The only reward is a physical prize for clearing the designated levels.
The so-called value of truthfulness is nothing but this.
And Roger excessively drew on the experience of successful games such as Dota, League of Legends, Nongyao, and others. Many aspects could be considered excessively drawn upon, but the successful routine also has its own charm.
One could deflect blame onto the Queen of Eternal Night for this matter, but the truth is that I was once a pure and innocent child who was corrupted by following her lead.
Immediate rewards and frequent upgrades are all unique forms of positive reinforcement in gaming.
And then the negative feedback was reduced.
Small punishment for failure, low cost for starting over, can come back easily billions of times, compensating the loser in other ways...
The losing side can have SVP or a buck-passing department, right?
In the Endless Tower, the Queen of Eternal Night can diminish the feeling of pain, but in order to ensure the alertness of fighters, this sensation of pain ultimately remains present.
And when facing death, unless completely different, the experience, imagery, and tactile sensations will surely not be happy memories.
Therefore, in the Tower of Infinity, there is absolutely no talk of getting used to or accepting death.
Numerous times i have been executed in various ways by the monsters inside, and it is absolutely impossible for a normal person to persevere in this agonizing game.
On Earth, games are notorious for causing suffering, but as players progress, they will master various tricks and develop deep strategies to overcome difficult levels, elegantly defeating formidable monsters and obtaining a sense of achievement that says "I have become more powerful."
But in the Tower of Infinity, I have no idea!
Every enemy is a real existence and this is what inevitably makes them unpredictable.
Without any special mechanism, you are not even given the opportunity to forge iron. Please rely on your true strength to get through each and every obstacle.
Therefore, the Endless Tower once again bows down to reality!
As a gaming content creator, Roger impeccably delineated his own achievements and the Queen's shortcomings.
The little introduction to the game production principles that even monkeys can understand is now complete!
A certain heterosexual male felt very proud of his imprompt performance. Although the videos he had made before were a long time ago, he had no difficulty recalling the content.
So he didn't notice that the face of the Eternal Night Empress had become slightly unpleasant.
Originally, my failure was not due to luck, but because I stepped on all the possible landmines.
I cannot accept it!
How can a successful queen be willing to admit her own failures?
Therefore, as a counterattack, she chose to stand on the moral high ground and pick apart Roger's faults.
"But playing games like this is completely fruitless. When it was suggested as a replacement for reserve training, I felt as though we were being deceived. Soldiers trained in such a way would be prone to recklessly risking their one and only life for high-risk, high-reward ventures on the battlefield."
Roger said casually, "I'm laying my cards on the table. It's true that training function is only considered after the gameplay fun, which leads to a huge discrepancy between the game and reality. Nevertheless, I believe that after the rigorous and authentic training in the military, the newcomers will realize the reality, and the benefits of gameplay tactics will outweigh the drawbacks."
In this regard, Roger himself is an excellent example. He can use the magic and skills of the Evernight Queen's group to achieve better results than her.
[However, this may also be because Her Majesty herself is a negative example and should not be compared to others.]
"Hmph... Anyway, after the game is done, I will carefully examine it before promoting it to the Empire," said the Empress of the Eternal Night lazily as she sat on her chair.
This exploration of Yuanhai has come to a close, and her magic has been depleted by eighty percent in order to replenish the Source Sea Ark, revealing her fatigue.
"Understood. By then, we can promote it to different races with different versions," Roger didn't argue and couldn't help but show a slightly confused smile.
The Earth's practice in recent years has actually made the drawbacks of gaming very clear, and he also understands the concerns of the Eternal Night Queen.
Holding in his hand two of the stickiest and most popular game types, he didn't dare to joke about the future of the Empire and certainly had to carry out a test.
Electronic games are addictive, and the most essential design element is the instant feedback, combined with a numerical system created by professionals, giving players a false belief that success is achievable with just a little bit more effort.
The cost paid on this road, in the end, is more than just a few pennies.
Accustomed to the feedback pattern of games, one may feel that reality is too difficult and rewards are hard to come by, and the feedback obtained from sweat and toil may not necessarily exist.
In the age of information, people have become impatient and cannot adapt to a slow-paced life, resulting in decreased resistance to difficulties; this is a temptation that is difficult for the brain to resist.
The brain can be spoiled by games to the point of being tamed, some might even say domesticated.
On the fourth day, disaster swept the universe, but in reality, it was just a beautiful fantasy that occurred while typing on a keyboard in front of a screen.
The mainstream players only indulge in the effortless joy that games bring and don't torment themselves to get better.
This thing is not an electronic drug, but as a former victim, Roger disagrees if it is said to be beneficial to life.
There is no benefit in excessively indulging in anything, except for using it as a window to broaden one's horizons.
Do not stigmatize, but don't idealize either.
The Queen of the Eternal Night suddenly leaned forward and stared intensely at Roger and said, "Something's not right, something's not right. You agreed too quickly. Quick, tell me what your true purpose is in doing these things?"
She had become too familiar with the character of her odorous little brother. The nationwide internet use, gaming, and a series of projects recently pushed forward by Roger, all made her feel that Roger was hiding some true intention.
"The virtual law god" is probably a cover-up. His real plan is much more dangerous than this!