Abuse of Magic

Chapter 119: Available To Buy



Chapter 119: Available To Buy

(HERE IS A LIST OF WHAT I CAN OFFER YOU. YOU HAVE 92 AVAILABLE LIFE POINTS.)

STRENGTH (10 POINTS) - +1 STRENGTH

DEXTERITY (20 POINTS) - +1 DEXTERITY

INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE

HEALTH (10 POINTS) - +1 HEALTH

HIT POINTS (2 POINTS) - +1 HIT POINT

WILL (5 POINTS) - +1 WILL

PERCEPTION (5 POINTS) - +1 PERCEPTION

FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT

(AVAILABLE ADVANTAGES)

ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL

CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)

COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP

DANGER SENSE (15 POINTS) SOMETIMES YOU GET A FUNNY FEELING

DAREDEVIL (15 POINTS) ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY

EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS

ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK

ENHANCED DODGE (15 POINTS) - +1 TO DODGE

ENHANCED PARRY (10 POINTS) - +1 TO PARRY

FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION

HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS

HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN

KNOW TIME (2 POINTS) ALWAYS KNOW WHAT TIME IT IS

MANA ENHANCER (50 POINTS) THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS

MEDIUM (10 POINTS) YOU CAN SPEAK WITH SPIRITS AROUND YOU

PERFECT BALANCE (15 POINTS) YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT

PLANT EMPATHY (5 POINTS) DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS

SPECIAL RAPPORT (10 POINTS) YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING

UNFAZEABLE (15 POINTS) NOTHING SURPRISES YOU

VOICE (10 POINTS) YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT

WEAPON MASTER (20 POINTS) YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON

ALCOHOL TOLERANCE (1 POINT) YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT

DEEP SLEEPER (1 POINT) YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES

HONEST FACE (1 POINT) YOU LOOK HONEST

NO HANGOVER (1 POINT) NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING

PENETRATING VOICE (1 POINT) YOU CAN BE HEARD OVER NOISE


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